Dna2 dating game
He has a good friend called Ami, her best friend Kotomi,a crush on the popular girl Tomoko, an enemy called Ryuji, a lesbian teacher named Akira.
One day, after praying to God for a miracle that will make him more attractive, he is visited by a girl from the future.
When she wakes up, she has completely forgotten who she is.
The protagonist convinces her that she is his pet kitten, and that she should stay in the basement from now on.
She fires a special DNA gun at him and goes back into the future.
Fortunately, the gun actually has the reverse effect; it gives the protagonist the ability to become the "megaplayboy" that the girl traveled back in time to stop.
Within a few days, the protagonist is exponentially smarter, stronger, and more charming, and is developing stronger relationships with the female characters.
Three weeks later, the girl from the future returns.
This time I removed Ami's ending and focused on finishing Tomoko's story. I have also rearranged the locations to earn special items so it is more consistent with the game flow.The centerpiece of the game is the relationships that the player can form with four characters: Ami, the childhood friend, Karin, the amnesic time traveler, Kotomi, Ami's best friend, and Tomoko, the hottest girl at high school.Players need to slowly build their relationships through a variety of activities.Eventually, players can give them gifts and go out on dates.
Talking to the girls during dates will prompt the players to answer questions about their personal information.The three main forms of stats are: strength, which can be improved by fighting and swimming; charm, which can be improved by winning swim races and having sex, and knowledge, which is obtained through studying.All three of these attributes will help the player form relationships with the game's characters.The character is a teenage boy who goes to Fukoma High School.